Get rotation of currently colliding actor
Fafnir312
Member Posts: 161
I'm working on platformer movement mechanics. I'd like to be able to use angled platforms. Is there a way I can get the rotation of the platform my player is currently colliding with?
Comments
EDIT:
I decided not to go that route. I figured I'd get better collision by mounting the player to an invisible actor with circular shape. Works just fine so far.