Does loading multiple animations damage an actor's overhead?

synthesissynthesis Member Posts: 1,693
edited November -1 in Working with GS (Mac)
If an actor has several sprite animation setups (variations that are switched around depending on an actor's animation state)...will this significantly damage the scenes RAM overhead? Especially if you have...say...dozens of them in the scene?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Hi Synthesis. No i dont think it does. In my latest game Buzz Buzz Bang, i have my main character changing animations quite frequently on upgrades and i didnt notice a significant drop, i guess its more intensive as you obviously need to apply more rules but it certainly didnt cripple it! All my characters were animated but only the main character swaps animation so i dont know what it would be like with multiples changing animations
  • firemaplegamesfiremaplegames Member Posts: 3,211
    The Image usage RAM will only climb when those images are actually shown. I'm not sure if heavy Rules affect any of the other areas like 'Other.'
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