Disable bouncing when collide

touchcreamtouchcream Member Posts: 63
edited November -1 in Working with GS (Mac)
Hi everyone,

I would like to disable the bounce function when two actors collide but I can't figure how because it seems it can't be separated from the collide behaviour.

Any Ideas ?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    set the actors 'restitution' to 0 under its physics properties. This defines the amount it bounces
  • AfterBurnettAfterBurnett Member Posts: 3,474
    It still doesn't work that well, though. I've had actors still moving when hit, even when set to 0. Big pain!
  • jstrahanjstrahan Member Posts: 498
    Same problem here i have a line of moving actors with another actor waiting for an empty spot to move into ive tried setting resitition to 0 and density to 0 for all ive tried setting the line of actors to 5000 and the waiting actor to 0,1,1000 and it will just bounce but sooner or later it moves in but it wedges itself between actors and bounce wont seperate them they just keep moving but over lapped
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Remove the collide behavior and add a rule that stops movement when collide/overlap occurs.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Restitution on both collidable actors to 0 has always done the trick for me
  • jstrahanjstrahan Member Posts: 498
    @barkbark tried it give the same results i think its casue actor.time is involed in the movement calculation in process of figuring out another way to do movement
    @beef res. Is set to 0 on all actors does not change result
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