Not sure where to start
I am going to share what I have thought of and I would like to know if I am heading down the right path. I would like for my actor to move based upon how often and fast the user taps anywhere on the screen. So far I have waypoints set up to move the character left, right, and up. I turned those off for a second to start working on the user controlled movement. This is where the confusion comes in. I figured that I would have to have a game att, boolean (tapscreen), to determine if the player is tapping the screen. Then just tie that to the player with a rule and control movement with that. I just dont know where to go from here. Scenes can't have code tied to them, so would I have to make a large invisible actor for the entire scene? Also would adding movement based on tapping mess up my waypoints? Thanks
Comments
The When Mouse Button is Down rule condition triggers when you click/tap anywhere in the scene. It doesn't matter what size the actor is.
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Thanks @tatiang I didn't realize that.