What is the performance like on mobile?

For the past few weeks I've been using Construct 2 and I like what I've used. Very easy to get into and the tutorials are many and easy to read up on. My concern is the performance of the engine on mobile devices. C2 seems very much like a desktop first, mobile second sort of engine when it comes to exports (indeed, most completed projects always seem to be google play releases rather than android, etc).

Now, I'm not expecting magic performance out of the hat or be able to do hundreds of physics enabled balls bouncing in all their heavenly glory. However, I do want an engine that is built for the hardware (mobile) and C2 does not fill me with confidence.

So, how is Gamesalad in this respect? I judge the value of a platform by its content and I am impressed by how many popular games have been made with Gamesalad (C2 does not look to have anywhere near the same presence). So it has my interest there. Does GS generally fare better on mobile performance than C2? I'd like to know as much as possible (perhaps examples of how it fared with your own projects) so I can make a decision and commit fully to one engine. Thanks for reading.

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