How to solve the $2000 pro issue – the easy way.
TwistedMech
Member Posts: 408
After reading a lot of posts during the last few months on the $99 Vs $2000 price which everyone bitches about, the simple answer to this problem is to price the pro version at $750 like Torque. The difference between the $750 and $2000 pro version would just be a support contract with say a 48 hour response time. As GS now has a lot of funding, there is no reason why they can't employ some GS developers to provide help desk support. Not only would this appease the community but it will mean several thousand existing developers WILL upgrade to the middle tier pro license. Existing developers who have paid the full price will not lose because they will get the developer help desk support.
Comments
// Red Dot Inc
(Then iDeveloperz, Quantum sheep & Mr.Funkleberry can round up the annual payment to £500 including the apple license.) - And the other british peoples.
:P
It's an easy solution for those that do not have Pro. It's not an easy solution for existing pro members that paid $1999.
...and it's not even clear that iAds is worth it. In a few days, we might be seeing posts that say, "My game has no ads!" ...as I have yet to see a single ad in my Xcode app. I don't know if I created it wrong, but Apple did approve it.
On the Android Market, it's a 4 star (4 1/2 star for paid) app.
http://itunes.apple.com/us/app/photics-revisions-lite/id332511745?mt=8
Thanks to iAds not appearing, I'm basically giving away my book for free.
Your choices help to progress the story. You could read every choice though.