This might end up being pretty resource intensive, depending on how frequently you use it, but could also spawn a sizable number of actors that act like particles and set them to collide with whatever you need them too.
@Spalding004 said:
This might end up being pretty resource intensive, depending on how frequently you use it, but could also spawn a sizable number of actors that act like particles and set them to collide with whatever you need them too.
This could work if you set them to destroy themselves soon enough after they're spawned (or after a certain number of them are on screen) so they won't eat up excessive resources. Nice idea, @Spalding004
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Hi @A_Constantin Unfortunately, no, there is no way to get collision detection of particles made via the Particles behaviour.
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OK, thanks
This might end up being pretty resource intensive, depending on how frequently you use it, but could also spawn a sizable number of actors that act like particles and set them to collide with whatever you need them too.
This could work if you set them to destroy themselves soon enough after they're spawned (or after a certain number of them are on screen) so they won't eat up excessive resources. Nice idea, @Spalding004
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@Spalding004 @Summation Both your ideas work perfectly, runs smoothly and destroys after 4 seconds. And of course, it detects my collisions!