Should I redo my art?
VGX
Member Posts: 796
I designed my game for iPhone 5 screen size (pixel art), but if I use the overscan so it fits 6 and 6 plus will it keep my images crisp or is it just a zoom in to fit feature? (Don't want to use stretch, name says it all)
Or best to redo art for those devices?
Thanks
Comments
I'd just try it out - if you use overscan it's going to zoom into the center of the screen. Test it on those devices and see if it still looks good and crisp.
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Make sure you have resolution independence turned OFF ie, unticked. Or GS will scale your images for each device but won't scale them nearest neighbour and this will blur your images! Other than that overscan is good and will work fine,
I do all my games for iPad and use overscan for iPhones etc
I won't be doing it for iPad, only phones. That's where I'm concerned about the quality of the art once on these devices.
You are overthink this whole ordeal. And don't cripple your sales by not covering iPad, especially since all it takes is a few more minutes of work to cover it.
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@Lovejoy all the pixel art I did are perfectly made for phones. If I decide to make the game universal, will the art still be crisp on iPad (haven't got iPad to test) if I use the overscan and turn off resolution independence?
I've been away from gamesalad for quite some time so not use to all these features. Any help is appreciated
If you make it for iPhone your scaling your graphics up when using overscan on iPad but if you make for iPad your scaling them down or they are shrunk in iPhone, it looks nice and crisp I promis but yes keep resolution independence off! Or scale your images yourself and have the @3 prefix etc this way they will be used for certain devices for scaling instead of GS doing it automatically,
Just do a quick test with iPad in the creator!