Animation
rainhasntstop
Member Posts: 43
is there a way i can change the animation sequence
i mean every time i increase my Actor (movement speed) it will also change the animate (SPEED FPS)?
Comments
I should think that however you are increasing the speed of your actor ( move to , Interpolate) it would take no more trouble to change the FPS of your animation sequence, is there something more specific to your question?
if i have a animation of an actor running and has increasing its Speed every level..
is there a way i can also change the FPS speed of the animate behavior? When i increase the movement Speed of my actor?
I dont want my actor to looks like it was sliding when i increase my speed.. i want the FPS speed of the animate behavior to be increase too when move speed increased
Something like this should point you in the right direction:
Constrain image to floor( game.Time *SPEED FPS)%21
https://forums.gamesalad.com/discussion/63454/fast-frame-swap/p1
when move speed is > 25
change animate FPS speed
when move speed is < 50
change animate FPS speed
any idea how to do that stuff?
Two quick example files:
speedFPS - Press left or right arrows to move left and right.
speedFPSv2 - Click anywhere on screen to add 50pps to the actor's speed.
thanks @Socks
Ok, so you have an animation sequence of an actor running. You dropped the frames in the animation behavior window inside the actor and at the bottom of that window you set your desired frames per second.
And you say you have the actors speed increasing on each level, by level do you mean you have changed the speed of the actor on each scene?
another Q: my Enemy actor is cosntrained to my PlayerActor
in any angle. it means he is chasing my Playercharacter in the whole screen..
how can i change the constrain att of my self.image to FPS speed that i want?
moving in different angles.. 45degrees,135, etc,
Also You can remove a couple of the animation images. I did this in a previous game with a runner. Started animation with like two of each of the images and as it got faster I would make it jump to the next animation string that had a few less images and sped up the FPS a little. It worked pretty good