It's not a matter of whether it's worth our time - Apple Watch support would be very cool and we'd love to have you guys publishing to it. But a GameSalad game running on an Apple Watch is simply not possible, for all practical purposes, at this time.
To explain it as best as I can - WatchKit (the Apple Watch SDK) gives you exactly one tool with which you can create a Apple Watch app: a view layout system, similar to what's used for iPhone apps. So you can have buttons and labels and images and things arranged on the screen. You can make simple games like this, especially games that are played primarily via menus (which is what you're seeing on the App Store already), but you'll be very constrained.
GameSalad, on the other hand, renders with OpenGL - which is basically just pushing raw pixels to the screen. Apple Watch currently has no such concept - probably for the best, as OpenGL is very battery-intensive. So unless we rewrite the entire rendering engine to render to WatchKit views, or unless Apple opens up OpenGL to WatchKit, I'm afraid the only way to make Apple Watch apps is with Xcode.
@WebWarrior said:
It's not a matter of whether it's worth our time - Apple Watch support would be very cool and we'd love to have you guys publishing to it. But a GameSalad game running on an Apple Watch is simply not possible, for all practical purposes, at this time.
To explain it as best as I can - WatchKit (the Apple Watch SDK) gives you exactly one tool with which you can create a Apple Watch app: a view layout system, similar to what's used for iPhone apps. So you can have buttons and labels and images and things arranged on the screen. You can make simple games like this, especially games that are played primarily via menus (which is what you're seeing on the App Store already), but you'll be very constrained.
GameSalad, on the other hand, renders with OpenGL - which is basically just pushing raw pixels to the screen. Apple Watch currently has no such concept - probably for the best, as OpenGL is very battery-intensive. So unless we rewrite the entire rendering engine to render to WatchKit views, or unless Apple opens up OpenGL to WatchKit, I'm afraid the only way to make Apple Watch apps is with Xcode.
That's good to know!
Also... I think the conversation has taken an unproductive turn in this thread.
Shouldn't we all be talking about what kind of games are worth making, if we even could make them for the Apple Watch?
Then we'd all remember that we're GameSalad users and Pro members have tons of publishing options.
So we'd then take all our ideally worthwhile notions and make some games worth playing, bringing untold glory to the Salad Empire!
My personal opinion I think apple has a monopoly on the whole market. "i" anything is gold now & I strongly believe it's going to be a waste of money. Why would you want read emails, text, & look at photos on a 1.5 in screen while you can look at them & be more efficient on a 6 in screen. Just doesn't make any sense. I respect them for what they've done & I sure hope they become a trillion dollar company
Comments
Very tiny not worth Gamesalads time gold rush
It's not a matter of whether it's worth our time - Apple Watch support would be very cool and we'd love to have you guys publishing to it. But a GameSalad game running on an Apple Watch is simply not possible, for all practical purposes, at this time.
To explain it as best as I can - WatchKit (the Apple Watch SDK) gives you exactly one tool with which you can create a Apple Watch app: a view layout system, similar to what's used for iPhone apps. So you can have buttons and labels and images and things arranged on the screen. You can make simple games like this, especially games that are played primarily via menus (which is what you're seeing on the App Store already), but you'll be very constrained.
GameSalad, on the other hand, renders with OpenGL - which is basically just pushing raw pixels to the screen. Apple Watch currently has no such concept - probably for the best, as OpenGL is very battery-intensive. So unless we rewrite the entire rendering engine to render to WatchKit views, or unless Apple opens up OpenGL to WatchKit, I'm afraid the only way to make Apple Watch apps is with Xcode.
That's good to know!
Also... I think the conversation has taken an unproductive turn in this thread.
Shouldn't we all be talking about what kind of games are worth making, if we even could make them for the Apple Watch?
Then we'd all remember that we're GameSalad users and Pro members have tons of publishing options.
So we'd then take all our ideally worthwhile notions and make some games worth playing, bringing untold glory to the Salad Empire!
Mathtap.com (Android) | Fridgemanager.com (Android) | Breakoutofspace.com (Android)
I bought my Gold one today, but I think I've been had. I can't get any apps on it.
My personal opinion I think apple has a monopoly on the whole market. "i" anything is gold now & I strongly believe it's going to be a waste of money. Why would you want read emails, text, & look at photos on a 1.5 in screen while you can look at them & be more efficient on a 6 in screen. Just doesn't make any sense. I respect them for what they've done & I sure hope they become a trillion dollar company
Looks like yummy Carmel to me !
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
sweetest watch i've ever owned
You're still Thundercorn to me @Thunder_Child