Trouble uploading 75 mb game.

PortymanPortyman Member, PRO Posts: 409
edited November -1 in Working with GS (Mac)
Upload keeps timing out. Other games I tried work fine. Need help....

Comments

  • PortymanPortyman Member, PRO Posts: 409
    Thanks T. This is an Ipad game and it was working fine until i did a bunch of additions today that added 20 mb. Keeps timing out

    On a second note, i have a game that should be approved by apple next week and i would like to send you a code to downlond and give me your honest opinion, of course if you dont mind. Can you send me your email address?
  • DevilsDevils Member Posts: 561
    My email is darkmage733 at hotmail dot com I could do a review for you on YouTube as well I am currently finishing 2 reviews right now one for CowTechMan and Keith's App. You just gotta let me finish there's up first.
  • PortymanPortyman Member, PRO Posts: 409
    I really need some help. I cannot upload my ipad game. It keeps timing out.... It's down to about 55 mb..
  • PortymanPortyman Member, PRO Posts: 409
    I really need some help. I cannot upload my ipad game. It keeps timing out.... It's down to about 55 mb..
  • scorelessmusicscorelessmusic Member Posts: 565
    I did something with CHORDiUM that seems to work fine, but I'd recommend this only to people who feel confident about mucking around with the GS project file in an undocumented fashion.

    Chances are your project file gets big due to assets like audio files. My CHORDiUM actually clocked 132MB when it was using high-quality CAF audio files. Suffice it to say that I did not successfully send that to GS.

    What I did, however, was to manually go into the project file by right-clicking on it and choosing "Show Package Contents". Once inside, I could access the project's "sounds" folder. I completely replaced the audio files in there with substitute audio files of the *same names*, essentially overriding the large CAF files with smaller versions with the same names. What used to be a folder of sound files amounting to 128MB became a folder of only 1MB.

    After that, uploading to GS was a dream. I always got my application bundle in a very short time, instantly by regular standards.

    Once the bundle comes back, I just go into the application the same way "Show Package Contents" and move the high quality audio files back into the sounds folder. Everything still works the way I expect it to once done.

    Do note that this is for an OSX application bundle explicitly. I have no experience doing this with iPhone/iPad app bundles.

    I hope posting this workaround doesn't violate any terms and conditions with GS. :)
  • scorelessmusicscorelessmusic Member Posts: 565
    Here's an interesting thought:

    It seems to me that it's entirely possible that there might be routines that Gendai can program into Creator so that upon submission of a project for compile, Creator is smart enough to send only the files that will have permanent consequence on the app bundle. The workflow might be:

    1. Determine the assets that have no direct bearing on server-side compilation and temporarily replace them with placeholder files for the upload
    2. Upload the automatically amended project file which should be greatly streamlined in size now that the bulk should only be code segments
    3. Upon successful compile and receiving the app from the server, Creator replaces the placeholder asset files with the originals before informing user that everything's done

    So it's like locally caching the large files that have no impact on compile and reinstating them invisibly before alerting the user. This should be helpful in terms of reducing the server load as well, since it's only going to handle what needs handling. Saves on data transmission and less chances of congestion too.

    Well, just a thought. :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    The server seems to be down right now. Hopefully it will back up soon.
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