CPR Game Question
Not sure if this belonged in this category but I hope I can get some help with this.
I am working on a game, and everything is going rather well but there is this one scene that has proven troublesome for me. The idea behind the scene is that, a person has gone into cardiac arrest, and you perform CPR on them. Ive created an actor that is the hand/hands (player can switch the position of the hands with keys 1-3), the hands follow the mouse cursor around and u see the person on the floor from the perspective of the person doing the resuscitation.
I have created 3 transparent actors that act as zones where u can press down on (head, chest, stomach). The idea is that if u press down on each different area u get a feedback, where the chest area is the only correct one. After 5 pushes on the chest, the idea is that it should take you to the win screen, where as if u press too much in the wrong areas it takes u to the death screen.
I am having trouble with this last part, the hands move down when i click etc, but im not sure if its identifying the areas well or if its counting the times i press down on the attribute i created. Any ideas? (sorry I know its a long one)
Answers
It's difficult to know what to suggest without knowing how you have your rules set up.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
you are right. I was basically looking for ideas how this could be accomplished more than fixing my own rules but i can post a picture of what I have for the chest area (i have the rules separated in several actors it could be a hassle)
http://imgur.com/J7ipLGN