logic of timers here
Gnarly
canadaMember Posts: 840
I admit I rely heavily on timers. Used them lots and they usually do what I yell at them to do....
But my brain can't see why this timer won't work.
Here is a very simple sample project of what I'm trying to do........
https://www.dropbox.com/s/j7b0efcl7riwpsk/demo spawners.gsproj?dl=0
I have an attribute set to 5 and the timer does change the attribute but it seems to have no effect..... (another timer)
Frequency for spawner always stays at 5 even though I am decreasing it over time........
Two days of yelling at the timer has not worked....
thanks
Comments
Without having looked at your project it sounds like this might be your issue: http://forums.gamesalad.com/discussion/comment/464547/#Comment_464547.
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Will play with it and try to understand what its doing...... hope it spits out something that will work.....
Instead of using "every" timer its using the game clock....
Will search what the self duration attribute actually is....
thanks
I made that demo so if you have any questions, just ask.
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