SYN TIP: Easy to use - PROBABILITY CONTROLLER
synthesis
Member Posts: 1,693
So maybe you have a need to implement probability controlling into your game. For example...lets say your game has a bunch of balloons in it. The goal is to pop balloons before they float away. Let's then say you want the balloon to have a probably of 1 in 10 to be a GOLD balloon which offers a bonus.
So how do you easily implement the probability for that balloon to be gold?
Here is a simple way to do it on www.GSProForum.com that I wrote. I hope you like it. It could possible take your game's bonus features to a new level...quite easily. It has mine!
Here is the link to the tip!
http://www.gsproforum.com/viewtopic.php?f=17&t=99
_______________________
*** visit www.spiritApps.com to check out the Spirit Connoisseur Apps ***
(Now available for 17+)
So how do you easily implement the probability for that balloon to be gold?
Here is a simple way to do it on www.GSProForum.com that I wrote. I hope you like it. It could possible take your game's bonus features to a new level...quite easily. It has mine!
Here is the link to the tip!
http://www.gsproforum.com/viewtopic.php?f=17&t=99
_______________________
*** visit www.spiritApps.com to check out the Spirit Connoisseur Apps ***
(Now available for 17+)
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