Creating a Boss for platformer game
butterbean
Member Posts: 4,315
I'm in the midst of trying to create a boss for a platformer game, and trying to get him to cycle through various animations, would I just place a timer and do animations separately? If anyone has tackled this, any suggestions would be helfpul
Comments
Repeat this for 0,1,2,3 however many animations you have.
Then you could have a timer, switch the animation attribute, or have it based on the players location, or anything else you can think of. The nice thing of creating an attribute is that you can have the animation triggered or altered by outside actors.
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