Anyone Played with LumpApps Digmee
Lump apps sells a music sequencer over at GSHelper. It utilizes a table to enable sounds to be played in a sequence. Each piece of music is 1 measure of a larger piece of music and they can be placed in any order triggered by the user as he goes through the game. Brilliant! I recommend having a look if you haven't scene it already.
I was wondering if there was anyone that was familiar with it here in the forum that might be able to help me adapt it to my project.
My Question....
What I would like to do , if possible, is trigger more than one row of the table. So if the user clicked on a button and a sequence starts, I would like to have him be able to select another button and have another sequence play on top of the first. But also start at the beginning of the measure. That would require using only one table ??
I hope this is clear...I have done something similar to this by having all the audio stems playing in sync at the start but muted and then the user would select buttons that would un-mute the various tracks, but I think the use of tables might be a better way.
Comments
Hi @floatingwoo
Thanks for your kind words!
I missed this post completely so sorry for my late reply. Adding a second table for a extra track or even more should be possible. I have not tried that. Good suggestion!
Tip for next time, add @LumpApps to the post. Then I will be notified
Lump Apps and My Assets