is this possible with GS?
helpme99
Member Posts: 1
im new to GS, just having a peak under the bonet to see whats poss..
is it poss to set up an actor and make it spin? so if you had a tree and you were looking at it face on. could i make it spin if i have 4 views points. face on on, side right, side left and back. so if you animated all 4 views you would see a spinning tree? hope that makes sense.
how would i create this in gs?
Comments
If there were only 4 views the 'spin' would be very crude, in fact so crude that it wouldn't register as a spin, you would need many more views to produce a convincing spin.
Yes it is it is just the animate behaviour drag the images in and set your number of frames per second, 4 frames will be a very basic animation like games from the 70. I think we see around 25-30 a second this being an ultra smooth animation (25 to 30 pictures) I think 12-16 would be suitable for a smooth mobile game animation
Hi @helpme99
I agree with @socks You need 8 frames for a fast spin minimum and 32 frames for a super smooth spin. Obviously it depends on what kind of effect you want to produce.
Just to show you here is an 8 frame spin animation for one of my cartoon characters.
Yes I have nothing better to do.
https://drive.google.com/file/d/0B_Rk-GFlTEtuSmQ5WjFzM3ZoVk0/view?usp=sharing
1870s
Agreed, you generally lose persistence of vision below around 16fps (persistence of vision as a theory has been disproved, but afterimages (regardless of the cause) tend to persist for around 1/16th of a second on the retina).
If we were to run the 4 tree frames at 16fps, it would 'spin' 4 times a second !
Nice !
Agreed 16 would be enough. 32 is me being a super freak.
Like you say it depends on what kind of effect you want to produce, for animation (drawn) you can get away with fairly low frame rates (not to be confused by how many images make up the 360° rotation).
Indeed