Will my 320x480 iPhone app be accepted?

I have some apps that are 320x480 HVGA resolution.
I'm hesitant to enroll in a $99/yearApple developer program since I'm not sure my apps will be accepted, because of the resolution.

I hear that Apple publishing monitors are pretty harsh and picky.

Is it worth it?
Is the ad revenue noticeably more than that of Android? Or should I just stick to Android?

Comments

  • JimmyMesserJimmyMesser LondonMember Posts: 235

    I would say do both android and iPhone. You can just save a copy and change the size for all the different devices and have a game for each format. I made mine iPad size and will be scaling to fit all devices once it is complete. It's gonna be a pain in the ass but I want all markets to have access to my game.

  • FrantoFranto Member Posts: 779

    Not that I have the wrong size, but this is something I'm curious about, with one difference. What if you submit a wrong dimension size app like the author mentioned, BUT, the stretch feature was on. Wouldn't it pass since it will stretch to the correct size no matter what? Or will the stretching itself be grounds for rejection?

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