Whats the easiest way to make a level selection menu?

FlyboyTrevy_FlyboyTrevy_ Member, PRO Posts: 148

Just curious as to what people have done in the past in making a level (or scene) selection menu, maybe a pop up notification or an actual physical menu?

Comments

  • JimmyMesserJimmyMesser LondonMember Posts: 235

    I use a scene. You can still do a popular style or slide in. But I'm working on a world map right now like Cookie Jam or Candy Crush. Which works in a similar way to angry birds panning when the scene starts it moves to the next level unlocked or stays at current level.

  • ookami007ookami007 Member Posts: 581

    There's tons of ways to make a level select menu.

    In my current game, it's 3 scenes with 10 levels each and navigation buttons to go back and forth. Could I have done it a different way, sure. I could have used one scene and had it write dynamically. There are also map level selections, like Kingdom Rush... semi-map selections like Candy Crush.

    Many different ways and a bunch of video tutorials on Youtube for it.

  • JimmyMesserJimmyMesser LondonMember Posts: 235

    Could have made it one big scene. But there is probably no point if you have created separate scenes. I built mine on one big map with hidden worlds each world completed give an achievement and I hides the next Upon completion. I have 300 levels right now.

    I use some tiles graphics along side some duplicate graphics. And some unique to build my map so I don't use too much memory for a quick load

  • SummationSummation Member, PRO Posts: 476

    @FlyboyTrevy_ said:
    Just curious as to what people have done in the past in making a level (or scene) selection menu, maybe a pop up notification or an actual physical menu?

    My first app has ten thousand levels.
    If you want to check out how I did the level select, the game is free on Google Play.

  • JimmyMesserJimmyMesser LondonMember Posts: 235

    Is there an iPhone version?

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited May 2015

    You can try our free level select template thats super easy to edit (simply drag another level select actor onto the scene).

    http://www.deepblueapps.com/level-select-system/

    Blood Flow (below) has unlimited levels so we simply saved the current level and displayed it with a custom font.

  • SummationSummation Member, PRO Posts: 476

    @JimmyMesser said:
    Is there an iPhone version?

    You mean for mine?
    No, not yet unfortunately.
    I'd need to either buy a Mac or find out how to use a service like macincloud because (I believe) Apple requires you to have a Mac to publish to iOS.

  • JimmyMesserJimmyMesser LondonMember Posts: 235

    Don't need a Mac, just the Apple sdk game salad generates the file online.

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276
    edited May 2015

    @JimmyMesser said:
    Don't need a Mac, just the Apple sdk game salad generates the file online.

    Actually, you do need a mac. For example, you need Xcode or Application Loader to upload your file to itunes connect. And those are Mac only apps.

    I think you also need a mac to create the dev certificates for Apple.

    Mental Donkey Games
    Website - Facebook - Twitter

  • JimmyMesserJimmyMesser LondonMember Posts: 235

    Lucky I have a Mac then!

  • JimmyMesserJimmyMesser LondonMember Posts: 235
    edited May 2015

    thank you for the info

  • FlyboyTrevy_FlyboyTrevy_ Member, PRO Posts: 148

    So I was thinking more like the way aa does it (which on a total unrelated side note, I've noticed a lot of things about that game that lead me to believe it's a GS game which is pretty cool I guess), where you hit choose level, and it just pulls up an on screen notification menu, with a keypad. How would you do this? And how would it change with android?

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