Admob or Chartboost?

FrantoFranto Member Posts: 779

Admob pays for every view, and Chartboost pays for every install. How often do installs occur per say 100 downloads? 500? Does it beat accumulative payed views of admob at a certain amount?

Comments

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    @Franto

    I don't think anyone will have adefinite answer for you. Although I will address it.
    It depends on your game. If you have a game with quick restarts it might be more benficial to get paid per view. But if you have a game that last a while you might be better off just having an ad that pays per install.

    They say on average every 100 clicks = an install. But if your game is really good people are more likely to stay on it and close the as. You just have to try different methods and find the best that works for you. I personally use chartboost because it fits my type of game style.

  • FrantoFranto Member Posts: 779
    edited June 2015

    @RabidParrot Sorry I'm late. Anyway, the average game core loop is about 60 seconds{then you get the results screen} if the player is decent, and maybe 20 seconds if the player is lacking in skill. Perhaps I should go with that new ad company they included in 0.14 for in-between scene ads and chartboost for startup? Or just have the new ad type show up in the results screen every 2 screens or so.

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