can i trust particles?!
POM
Member Posts: 2,599
hey all,
i have graphic which i want to appear in the initial X Y values of my actor, and stay there even if
my actor moves from there , i use particles for this, but sometimes ( say about 3% of the times)
the particle dont appear...
the user must see this "particles" otherwise he won't know what to do,
so, can i trust particles to show up?!
i have graphic which i want to appear in the initial X Y values of my actor, and stay there even if
my actor moves from there , i use particles for this, but sometimes ( say about 3% of the times)
the particle dont appear...
the user must see this "particles" otherwise he won't know what to do,
so, can i trust particles to show up?!
Comments
// Red Dot Inc
Only use particles for visual FX. They seemingly aren't 100% reliable.
so what i would do is have an" image changer" actor with a bunch of rule like
when collide with 1
change image to 1
when collide with 2
change image to 2
and so on
so i have another question (i dont want to start a new thread)
which way will give better performance:
way 1 :
when collide with 1
change image to 1
when collide with 2
change image to 2
and so on
or way 2:
have a game attribute- integer called " what image"
in every of my actors have a rule when something happened do:
change "what image" to 1
in other actor when something happened do:
change "what image" to 2
and so on in my actors
and in my image changer actor do:
when "what image" = 1
change image to 1
when "what image" = 2
change image to 2
so basically my question is which detection will provide better performance?
overlapping and collision detection? or attribute detection?
#2 would be better afaik
i may not trust particles but i trust you!
back to work then
thanks
// Red Dot Inc