can i trust particles?!

POMPOM Member Posts: 2,599
edited November -1 in Working with GS (Mac)
hey all,
i have graphic which i want to appear in the initial X Y values of my actor, and stay there even if
my actor moves from there , i use particles for this, but sometimes ( say about 3% of the times)
the particle dont appear...
the user must see this "particles" otherwise he won't know what to do,
so, can i trust particles to show up?!

Comments

  • reddotincreddotinc Member Posts: 653
    I would use spawn actor rather than particles. Spawn actor is reliable and allows you to perform addition rules on that actor if necessary.

    // Red Dot Inc
  • synthesissynthesis Member Posts: 1,693
    reddo is right...
    Only use particles for visual FX. They seemingly aren't 100% reliable.
  • POMPOM Member Posts: 2,599
    ok thank you guys ,
    so what i would do is have an" image changer" actor with a bunch of rule like
    when collide with 1
    change image to 1
    when collide with 2
    change image to 2
    and so on

    so i have another question (i dont want to start a new thread)

    which way will give better performance:
    way 1 :
    when collide with 1
    change image to 1
    when collide with 2
    change image to 2
    and so on

    or way 2:
    have a game attribute- integer called " what image"
    in every of my actors have a rule when something happened do:
    change "what image" to 1

    in other actor when something happened do:
    change "what image" to 2
    and so on in my actors

    and in my image changer actor do:
    when "what image" = 1
    change image to 1
    when "what image" = 2
    change image to 2

    so basically my question is which detection will provide better performance?
    overlapping and collision detection? or attribute detection?
  • design219design219 Member Posts: 2,273
    The thread title makes me think of The Golden Compass.
  • reddotincreddotinc Member Posts: 653
    @p-o-m

    #2 would be better afaik
  • POMPOM Member Posts: 2,599
    @reddotinc
    i may not trust particles but i trust you!
    back to work then
    thanks ;)
  • reddotincreddotinc Member Posts: 653
    p-o-m said:
    @reddotinc
    i may not trust particles but i trust you!
    back to work then
    thanks ;)

    Glad to help :)

    // Red Dot Inc
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