Spring problem - SOLVED!

BalvamarBalvamar Member, PRO Posts: 117
edited May 2015 in Working with GS (Mac)

My project involves the player actor jumping on springs.
The springs can be set at various angles, and will make the player fly in the correct directions.
The problem I am having is that if I am using the "D" key to go right for example then that behaviour overrides
the effect of the spring after I collide with the spring. So instead of my player actor springing at 45 degrees it will go straight up because I am holding down the "D" key. I have tried a number of approaches but have not been able to work it out. Any help or suggestions from the GS members would be much appreciated. Cheers :)

Ok, I worked out that I was changing the linear x of the player to 0 in the otherwise section of the behaviour and when my boolean went false the player went straight up. My original plan worked fine then :)

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