Spring problem - SOLVED!
My project involves the player actor jumping on springs.
The springs can be set at various angles, and will make the player fly in the correct directions.
The problem I am having is that if I am using the "D" key to go right for example then that behaviour overrides
the effect of the spring after I collide with the spring. So instead of my player actor springing at 45 degrees it will go straight up because I am holding down the "D" key. I have tried a number of approaches but have not been able to work it out. Any help or suggestions from the GS members would be much appreciated. Cheers
Ok, I worked out that I was changing the linear x of the player to 0 in the otherwise section of the behaviour and when my boolean went false the player went straight up. My original plan worked fine then