IAP Not working?

MarpCarkMarpCark Member Posts: 121

Hey guys. Im having trouble getting my IAP to work. Im using Armelline's IAP Template, which i used for my last game, which worked perfectly, and have copied it over identically (I've triple checked all the code). I copy and pasted the Product ID from iTunes Connect, and have Host Content with Apple turned off. Literally exactly the same as my other No Ads button for my other game. Only thing different is the name and Product ID. The IAP is 'Ready to Submit'. The IAP is also selected in the main game page as the default IAP. When i test the game in AdHoc however, i click the No Ads button, but nothing happens, it just stays on 'Please Wait...'. I thought it might just be me, so carelessly i submitted the app anyway. It got rejected and came back saying that the IAP doesn't work. I thought it might be the code, so a made a new button with just a 'If touch is pressed'...followed by a Buy Item behaviour. This also didn't work. Have also tried making a new IAP with different name and product ID, this also didn't work. Im completely stumped as to what is causing the problem , and will be very grateful to anyone that has any ideas i can try. Thanks! :)

Comments

  • ArmellineArmelline Member, PRO Posts: 5,369

    Are you sure the Purchase ID is the same in each place? The Buy behaviour, the PurchaseTable (I often forget to change it there) and the iTunes Connect spot.

    If it's not that, if you want to email me the project at support@armelline.com I'll happily take a quick look.

  • MarpCarkMarpCark Member Posts: 121

    @Armelline slaps forehead repeatedly oh thank you good sir! You were right, i hadn't changed the text on the PurchaseTable. Knew it would be an obvious silly mistake. It works now. Thanks for your help and offering to look at my project, much appreciated :)

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