asin(angle) -- with a range of -1 to 1?

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
I'm thinking that GameSalad has the wrong text inside the parentheses of functions.

The asin function has a range of -1 to 1. That's not an angle, so it was confusing to me to see the word "angle" inside the parentheses. It's the same problem with acos. As for atan, the value can be well over 9000. That's not an angle. The result is an angle, with a value between -90 to 90.

I'm not likely to use asin(self.Rotation) so why have the word "angle" in there?

I think it should just be (x) instead of (angle)

Yes, I'm still working on the math section of my book. My head is not feeling too well. HA!

Comments

  • design219design219 Member Posts: 2,273
    You lost me at "parentheses."

    hmmmm, I wish there were some sort of book for this stuff.

    _________________________________

    So my kids think it's so cool their dad has made three fun iPhone apps. I come home from work and they say "Dad, can I get on your iPhone ...and play Angry Birds?"
  • PhoticsPhotics Member Posts: 4,172
    design219 said:
    hmmmm, I wish there were some sort of book for this stuff.

    Ha ha... the book is on the way. I'm proud of the math section. I think it will be very helpful.

    But right now, ow, I feel strange. Today I'm testing out the various functions and I tried constraining the camera's rotation to an actor's rotation... it made me very dizzy. I felt like I was going to throw up. Hours later, my head still feels not well.
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