Timer with hour and unstoppable timer

Hi! i've got 2 problems

  1. Could anybody tell me how to to make unstoppable timer by all game
    I have too many scenes but most of them have a timer. So it will better to call it recovery numbers which are going to 100 (1 point every 5 seconds). So when I am changing the scene my timer doesn't count. The main problem is when I am changing scenes very faster it doesn't count at all.

  2. Next problem is that I need a timer HOURS:MINUTES:SECONDS which will show how many time will spend before i'll get 100 in my heath-energy point windows. I wrote
    Display TEXT:
    game.EnergyTimer

Change Att.:
game.EnergyStartTimer to game.Time

RULE//
When all conditions are valid:
Att. game.EnergyTimer = 0
Constrain Att.:
game.EnergyTimer to gameEnergy-(game.Time - game.EnergyStartTimer)
//RULE

So it doesn't count at all. It starts counting only when energy bar =100.

PLS HELP ME!!!

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