Glitching Actors

FastlaneSuccessFastlaneSuccess Member Posts: 46
edited May 2015 in Working with GS (Mac)

Basic Info about game: Endless Runner, Obstacles going from left to right. Just recently incorporated uptimistik's random timer on my spawners with some changes to fit my game. I a bunch of actors, but it seems this rock and one of my other trees (not posted) glitch/shake/blink.

http://i.imgur.com/PcqfhcA.png?1

http://i.imgur.com/l4yImQc.png

http://i.imgur.com/5GyBeTk.png?1

Uptimistik's random timer: http://forums.gamesalad.com/discussion/47866/timer-with-random-every-time

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited May 2015

    Honestly, you have so much going on there that you might be better off hiring someone to troubleshoot this for you. My guess just looking at the screenshots is that there's an attribute that is toggling its value somehow and causing a constrain behavior to only trigger part of the time. But that's a bit of a wild guess really.

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  • SocksSocks London, UK.Member Posts: 12,822

    @FastlaneSuccess said:
    . . . it seems this rock and one of my other trees (not posted) glitch/shake/blink.

    Can you post the layer order of your project.

  • FastlaneSuccessFastlaneSuccess Member Posts: 46

    @Socks said:
    Can you post the layer order of your project.

    Wow you're good. I adjusted layering and its all good. Never would have thought of that. Thanks.

  • SocksSocks London, UK.Member Posts: 12,822
    edited May 2015

    A general approach is to first try and and generally adjust layer order (just move stuff around) to see if the problem responds, if not then move the camera (especially a tracking camera) above the shaking/blinking actors, or move the camera onto its own layer (sepetate from the shaking/blinking actors) and if none of that works place a 'buffer' actor (an empty, no rules, invisible, actor) between the shaking/blinking actor and the camera, so from bottom up it would go: shaking/blinking actor - buffer actor - camera.

    Occasionally you may even need more than one buffer actor to stop the shaking/blinking,

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