Export Code / SDK's.

As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

Hey guys,

I've been doing some research and was wondering if there was a way to actually pull or export the source code from a project file?

The reason I am asking this is because I would like to integrate SDK's for better monetization of my app. Possibly, integrate Facebook and other sharing options...etc. Most of the companies that offer SDK's require you to type a few lines of code into your project, which I believe is impossible with GameSalad...?

Any advice?

Thanks.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    It's a sandbox right now. You can't do anything outside of what they let you. Graphne should change some of that.

  • As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

    Ah man... Not what I wanted to hear :( I'll see what I can do. Thanks @jonmulcahy

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    with .14.1 you can leverage Facebook and twitter for sharing, it's limited to just posting for now, but more might come down the road.

    0.14.1 is a nightly right now, so it has some bugs, but you can at least get an idea on how it works.

  • As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

    @jonmulcahy If I publish a game using nightly 14.1, will it hurt my game? What I mean is will there be bugs and glitches in my game that may be caused by 14.1??

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @As Of Latte said:
    jonmulcahy If I publish a game using nightly 14.1, will it hurt my game? What I mean is will there be bugs and glitches in my game that may be caused by 14.1??

    If you check out the release thread there are a few known issues. I've published with nightlies before, you just want to make sure you test your game, if it works fine, it'll publish fine.

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