Second Spawned Actor Position
tom.tom
Member Posts: 22
So I have an actor that spawns enemies. I created two attributes to track the enemies x and y position. However, it only tracks the 1st actor on the scene, until it is destroyed, THEN it tracks the next one. Is there a way for me track the second actor that is spawned regardless of whether the first enemy has been destroyed or not?
Thanks
tom.tom
Thanks
tom.tom
Comments
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HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available! http://gamesalad.com/forums/topic.php?id=8097
@Reddotinc
How do I access the second actor's attributes that spawns though?
@ Design219
Alternate spawning may work and ill be sure to give that a try. Kinda intimidated by all the attributes that I would have to add but I'll give it a try.
My game is basically a tower defense game so im not too sure how alternating the actors would help. Kinda hard to get the logic in my head without actually trying it in GS though.
Thanks, ill be sure to post my results.
Any other solutions or ways?
// Red Dot Inc