Anyone else have trouble with HTML 5 export?
KC_Games
Member, PRO Posts: 86
2 out of 3 games don't work when published to HTML 5. Some of the scenes work, but not the main one.
Maybe if the scene is too complicated it is not translated well to HTML 5? Anyone had similar experiences? :*
Comments
@KC_Games, which version of GS are you using?
The Arcade/HTML5 version actually works quite well in the latest versions.
You need to be more specific as to what does not work.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@Hopscotch I'm using the latest version 0.13.14. So my main menu screen works, but when i hit start it shows a blank screen. I can tell that something is there because I can click around but it just shows my background color. The first screenshot is my main menu screen and the second is after hitting "standard mode". Some scenes work, some don't.
@KC_Games , is it always the same scenes giving problems.
It must be something in your code, posting a screenshot of the rules in the button initiating the scene change and the first stuff that the new scene executes may be helpful.
It could be so many things.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
This happened to me on my Ludum Dare submission, and I got very frustrated. My first level worked perfectly and on the rest of the levels the collisions messed up. However, on the GameSalad preview, everything worked perfectly