iAds - initial findings and don't forget this detail
JamesZeppelin
Member Posts: 1,927
So the doodle monster with iAds went live today.
I saw there were no ads. Luckily I checked the guides and realized there are new contracts to download and sign (digitally).
After that a new option in ITC popped up.
After I completed everything within about 15 minutes I got
some results. Pretty quick tracking.
I have nearly a half million downloads so between the daily downloads and potential upgrades I should be able to report some descent numbers for anyone interested and wondering if it's worth while.
I'll give an update tomorrow
I saw there were no ads. Luckily I checked the guides and realized there are new contracts to download and sign (digitally).
After that a new option in ITC popped up.
After I completed everything within about 15 minutes I got
some results. Pretty quick tracking.
I have nearly a half million downloads so between the daily downloads and potential upgrades I should be able to report some descent numbers for anyone interested and wondering if it's worth while.
I'll give an update tomorrow
Comments
Also, did you mention iAds support in the release notes or new description? I see this going 1 of 2 ways.
1.) Mention and people refuse to update...unless there is other features added that are worth it!
2.) Don't mention it and people download the update but bash you in the reviews.
Downloads 1,390 (some before 5pm some after)
Updates 3,917
Now lets look at the Ad info. This really tells me how many of these 4,400 actually opened the app. Probably safe to assume most that open it are fresh downloads (i myself just hit download all and dont open half the stuff i update):
Revenue $2.90
eCPM $34.57
Requests 1,502
Impressions 84 (very sad fill rate)
Fill Rate 2.3%
So this tells me that only 1500 of the 4400 actually opened the app.
If the fill rate was 100% I would have made closer to $80 based on the eCPM
BOTTOM LINE!!!
a free app with 1500 /day downloads will make you a couple bucks /day
When fill rate is higher you could see $50+
http://itunes.apple.com/us/app/doodle-monster/id352972243?mt=8
I'll re update in a few days and see if the weekend has a little better fill rate.
I've noticed better adds showing up
I say a nissan add the was pretty nice. Very interactive.
Pro = $1999
$50 per day
You'd pay it off in about 40 days.
Seems like you'd get $5-$10 per day in reality though, at the current fill rate.
That's 200-400 days.
The problem is the fill rate. The other problem is diminishing returns. Will Apple still be offering a $1.20 per click? Will your app maintain 1500 per day? It seems that if you had like 10-20 decent apps, you could use iAds and make a decent living. I'll have to seriously consider upgrading to pro once I finish with my book.
What 1500 means is staying in the rankings within the top 50 of a category and staying there.
I think getting app to maintain these numners isn't any easier than getting an app to STAY in the paid ranks.
The free ranks are as competitive as the paid ranks.
Not to sound discouraging. I mean overall it is one more option out there that wasnt so intriguing before.
Yes, Free Ranks tend to be less "sticky" than paid ranks meaning, if you do make it to the top 50 or top 100 free, your chances of staying are less likely than a paid app. It's all related to the buying habits of free app users versus paid ones.
http://yardley.ca/2010/07/08/iads-performance-now-and-later/
Thanks BarkBark, that's what I figured, it's more than likely popularity based.
They both just switched to "In Review" this morning.
Now, I don't expect anywhere near as good results as James is getting...
First, I am only putting the iAd on the Main Menu, not while people are actually playing the game.
That is going to greatly limit the amount of accidental clicks on the iAd (apparently a popular tactic)
Also, the iAd is only in the LITE version of the game. Which only has 5 levels. So the amount of replay value isn't really there. The LITE version acts mostly as a link to the paid version.
And finally, I am only getting 75 downloads of each LITE game every day. James' 1500 is an incredibly difficult achievement to accomplish.
For me to make this actually work, I probably would need to make a full, free version of Danger Cats!
But then I would have 3 versions of the game:
Danger Cats!
Danger Cats! LITE
Danger Cats! FREE
The free version would be supported by the iAds. But currently there is only a 10% fill rate, so the chance of the player even seeing an ad is minimal. And then they are basically just getting the game for free.
I could give the LITE version more levels, but then I run the risk of the player being satisfied with the LITE version and not have a need to upgrade.
----
And then you start strategizing what one thing will do vs. some other thing, but the truth is, if you aren't
getting thousands of downloads a day, it doesn't matter.
Free or not, your game has to be popular.
I'll report on my findings when my LITE versions go live, but I can only assume that I will do 1/100th of what james is getting.
I just checked, and 2 of the apps have very low fill rates, "Creature Match FREE" and "Toy Match FREE". Toy match has about a 4% fill rate while creature match only has 3.7%.
Adult Naughty Sounds Lite has 0% and that could be because of the app itself, although the lite version doesn't have any adult material in it.
So I think I'll know better tomorrow how these did, but I'm telling you, iAds is not looking very good in terms of any income, even a meager amount. Not a great thing to rely on.
If you want to download and take a look at my free apps, I put 8 levels in each of the Matching games for free
http://itunes.apple.com/us/app/creature-match-free/id382292437?mt=8
http://itunes.apple.com/us/app/toy-match-free/id382287005?mt=8
And the Soundboard one has 18 sounds in total, but 0% fill rate.
http://itunes.apple.com/us/app/adult-naughty-sounds-lite/id382277707?mt=8
@butterbean, Here's a more definitive Apple answer to your questions... ;-)
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Why does no-one tell me these things???!!!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
The iAds do appear. For me it was a Nissan car ad.
There is an issue though. When I come back from the ad, the timers on the main menu are broken. (the squirrel no longer jumps) and when I click on the 'play' button, the game freezes.
I cannot properly quit the game either. Pressing the Home button just pauses the game. Pressing the icon again resumes it.
The only thing I added to the game was the iAd behavior (and updating it to 0.8.8)
If anybody gets a chance, can you download it and confirm that it happens to you too?
Thanks,
Joe
I assume you did, but I'll ask anyway!
Did you test the game worked ok after putting in the iAds. The timer thing sounds like the issues people are having with timers when entering a scene.
Will download to check SS in a mo'.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io