creating a combo
Taidaken
Member Posts: 271
I was wondering if anyone could help me with creating a combo, like when i destroy one object and then i destroy a similar object in a certain amount of time after destroying the first, the points i get from doing that doubles and then if i do it again, tripples and so on and so on. any help would be greatly appreciated.
Comments
what you would need would be create a new actor on your scene that will act as the timer for your combos
in that actor have a rule:
when game.combo = 1
TIMER after X seconds
change attr game.combo = 0
Then you can add rules to your objects based on the combo attr value to determine what happens.
hope that helps
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