Issue with Physics

I was creating a template for a game idea I had and I'm using moving platforms. My platform moves just fine up and down and the player will stay on it just fine BUT... if the player jumps up and lands on the platform or if the player drops down on the platform from a height, the platform drops down or slows down... WAY down. When it hits its end points, it starts going back up at normal speed, but if I jump again, it impacts it again.

Normally, I would check the density, bounce, friction, etc. on all of the objects, but in this case, they are all set to 0. Obviously, the player has a bounce on collide to prevent it from going through... but with the density, bounciness, etc. set at 0, I wouldn't think it would cause the issue.... I know I've done this before.

PS - I'm using the latest release.

Comments

  • ookami007ookami007 Member Posts: 581

    Apparently, changing the density of the platforms to an obscenely high number solved that issue.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956
    edited May 2015

    In Gamesalad density can be defined as the amount of an impact an object can take before it's own velocity is affected.

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