Multiple actors or one actor that has changing attributes?

3absh3absh Member Posts: 601

Hey guy,
I'm making a fruit Ninja type of game with an Arabian theme

You see the 4 swords at the bottom? Those are activated depending on level count
For example
Level 1 --> 10 Iron sword appears
Level 2 --> 20 Gold Sword appears
... and so on

My question is: What would be a better performance option:

Making one sword that changes its own color attribute, particle effects and behaviour every 10 levels (has a lot of coding)

OR

Making multiple swords that activate according to level (each sword has less coding)

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