Multiple actors or one actor that has changing attributes?
3absh
Member Posts: 601
Hey guy,
I'm making a fruit Ninja type of game with an Arabian theme
You see the 4 swords at the bottom? Those are activated depending on level count
For example
Level 1 --> 10 Iron sword appears
Level 2 --> 20 Gold Sword appears
... and so on
My question is: What would be a better performance option:
Making one sword that changes its own color attribute, particle effects and behaviour every 10 levels (has a lot of coding)
OR
Making multiple swords that activate according to level (each sword has less coding)