Why does GameSalad keeps crashing ? So annoying!!!!
steve86
Member Posts: 806
Seriously its so frustrating.. I just lost about 6 hours of work because I forgot to click on save.. Please get it together guys, this isn't the cheapest SDK to make games so I expect to get a quality product in return.. I Have been with you years and years, there is no excuse for the client to be this unstable after all the years that have passed!!..
Comments
Which version are you finding is crashing a lot?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
The latest "Stable" one .13.14
Unfortunately Make sure you file a bug report explaining what you were doing when it crashed, will help to make the next version more stable!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Yep me as well...crashing way more than it used to...disappearing/offsetting of animations inside animation box....super duper lag and freezing if scrolling images in the image inspector. These three issues are new bugs...astounding how something does work and then it doesn't in later builds. I would expect new stuff to not work...I mean that's what we have come to expect anyways.
Now not only have we been asked to file bug reports as usual...I see they want videos and for us to provide a crash logs.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
I've not experienced many crashes, and haven't experienced any freezing if scrolling even hundreds of images. I have seen the vanishing animation images though. Overall I've found the build very fast and very stable. Guess I've been lucky
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
No problems as described here either, not under Mavericks or Yosemite (except Animation box probs).
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
I will say performance wise...in relation to the lagging that builds up over a 10-15 minute time frame is gone. That is great so props to them for that as least.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
hey ThunderChild,
I always thought it was my Mac Mini´s CPU being dual core that cause GameSalad to be so slow. I would like to ask you if the CPU of a mac, whether Mini, Macbook Air or MBP, plays a big role when developing with GS and using Photoshop or Illustrator.
Thank you!
Oh gosh I'm not positive but as far as what a Mac does vs a PC...PC's tend to have an ANORMOUS amount of things running in the back ground. I personally feel Macs do not. So in a sense have a larger number of CPU's and the faster they are...plus having good amounts of memory only lead to good performance...and especially with graphics programs and in my case...I'd like to feel game creation as well because more resources are available for those tasks at any given time they request usage of them. On a PC you need to work your aliases just right depending on function and programs you want to allocate cpu's and memory too. macs do this very well without the user needed info to do this. So Mac's...graphics and game creation. As far as I'm concerned now....PC's are still the way to go if your a hardcore gamer...like myself :-)
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Yeah lots of crashes every day. Save every 5 minutes. Seems random. 12.20 was way better for me. Less crashes but slower.
Which crashes are you seeing constantly ?
Is this the main crash bug you guys are seeing ?
I'm experiencing occasional crashes after double clicking actors -it freezes up for a second then crashes. Luckily I only lost 10 minutes of work, now I save after every action to be sure.
I´m also getting constant crashes after double clicking actors, especially background actors (images measuring 2048 x 1536). Same thing after dragging a custom behavior to an actor.
Also the images inside an animation behavior sometimes wont appear but I guess you already know that..
@BlackCloakGS my first initial...consistent crash with this new build was with having the ad banner display in first scene of previewer. I turned that function off and that stopped that crash. The other is indiscriminately happening. I wouldn't know what bug to even submit sir.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Its actually a nightmare to build at the moment. After the previous stable build, I haven't worried about always saving. So this stable build crashes every 5-10 mins, I keep forgetting to save. So it takes twice as long.
I am a bit curious how this got pass Headquarters? Or do they not do this anymore since work is being done on the new engine?
Sounds like there's probably a common element between all those experiencing crashes that isn't present for those who aren't. Maybe we can work out what it is?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
When working with any software you should save every 15 minutes atleast, I personally save my work every 5 minutes cause im used to it from working with flash and other softwares , so the crash doesnt bother me , im kind of surprised that you work for 6 hours without saving , this doesnt go for gamesalad only , but in general you should save your work cause you never know when a software is going to crash. Even working with any other , you will face the same problem. They are not perfect , but atleast what i like about gamesalad is that I know when it will crash , cause i know there would be a 50 % chance it would crash when I load an image or when I play with the key rule and etc. , so i make sure i save before that . I might be a bit biased cause I really love gamesalad and the simplicity it gives , but I hope they solve these little issues soon.
Unfortunately not that bug. Seems random but will watch more closely today.
GS just closes and then a pop up. GS unexpected close. Wish to report a bug?
I restart my airbook and same thing. Very small simple project I'm working on.
Will see today.
Thanks.
Could always give SaveSalad a try. Auto-saves at pre-defined intervals. Needs an update, though.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I hope GameSalad fixes this ASAP. It's unbearable to use.
also having some crashes in the newest build. But hard to identify when.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
When the pop message ask if you want to send the crash report please press send other wise i don't get the crash report. I will be putting in some changes for a build next week to get better automatic crash data. If you are experiencing a crash you can post here what area of the tool are crashing most (scene editing ,actor editing , etc) will help me focus on finding a fixing the crashes. I agree we need to fix the crashes and i will be working next week to squash all that I can . The hard thing for me is since a lot of the are kind of random it make them hard to track down so any additional information you can provide is greatly welcomed. I will be posting a list in thread of know crashes so we can tell if there are any new one i don't know about.
Is any one experiencing this crash?
I select hundreds of attributes a day normally and I've not experienced that crash. I just tried to reproduce it and after 20 or attribute selections I didn't get it to crash. It really sounds like there's another factor contributing to the crashing for people experiencing lots of crashing. I get the odd crash, but nowhere near enough to really notice, let along term "all the time". People seem to either be getting very few or getting loads.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I was only able to reproduce the crash using an unlocked actor.
I have been unable to produce it even in an unlocked one. Added about 5 or 6 behaviours, changed several dozen attributes. I must have been so lucky with this build
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Trust me I almost always save every 10 minutes or so.. Ever since the memory leak problem back in the early GS days I developed this habit.. but this one time I got so into a complex logic of a couple of functions I need for my game and was mostly working inside an actor that I simply forgot to do it... Therefore I lost everything.
I´m still taken about how this passed QA. I understand its impossible for the internal team to caught all the bugs, and sometimes need our help. But they just need to work with the client for 30 minutes to realize this is not a stable release candidate.
I also love the potential and simplicity of the software, but liking GS because you know its going to crash 50% of the time, just doesn't make any sense.
To be honest if you worked for 6 hours on complex logic, the means 1 crash in 6 hours of heavy-duty work. That doesn't jive with working with the client for 30 minutes to see how unstable it is.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I have several locked and unlocked actors...and have been tested many different co trains and change attributes...not crashing today doing this. In fact in the past 1.5 hours I haven't had any crashes. But last night within an hour I had 2. Again...no particular thing I was able to say caused it. Also...for some reason...today I used animate several times and no offsetting or disappearing. (Shrugs shoulders)
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Also I am so used to just restarting or force quitting I didn't even look or realize you have a choice to send a crash report. This is fantastic. I can really appreciate this function
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing