Image of 4096x4096

agueisagueis Member Posts: 420

Can I use an image of 4096x4096 (2048x2048 in GameSalad ) without loss of quality ?

Comments

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    2048x2048 is the max resolution image you can import to GS.

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  • AngryBoiAngryBoi Member Posts: 586

    @NipaDidIt said:
    2048x2048 is the max resolution image you can import to GS.

    You can import any size, GS resizes for you.

  • robertkdalerobertkdale USAMember Posts: 912

    4096x4096 is way too high. As long as you keep your files within the divisible by 4 rule your ok. Also I have found that having your game images at least 256 and above produces great results. If you are really concerned 512, as a minimal size should be just fine without adding to the size of your game.

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  • SocksSocks London, UK.Member Posts: 12,822

    @TappWater said:
    You can import any size, GS resizes for you.

    You cannot import an image larger than 2048 x 2048 pixels.

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2015

    @robertkdale said:
    4096x4096 is way too high. As long as you keep your files within the divisible by 4 rule your ok.

    The divisible by 4 rule concerns image fidelity and is not directly connected with image size (memory concerns).

    @robertkdale said:
    Also I have found that having your game images at least 256 and above produces great results. If you are really concerned 512, as a minimal size should be just fine without adding to the size of your game.

    An image's size should ideally depend on the size it is being used in the game, for example if you were to have a hundred 32 x 32 pixel enemies attacking your game's hero and you used a 256 x 256 image for these enemies - or even a 512 x 512 pixel image - you would be putting a lot of unnecessary strain on the target device's processor for no good reason, it would be a much better idea to use a 32 x 32 pixel image on a 32 x 32 pixel actor (Retina support excepting).

    Also having an image that needs to shrunk down within a game actually loses quality, especially on detailed/graphic elements.

  • robertkdalerobertkdale USAMember Posts: 912
    edited June 2015

    Thanks @Socks I will take a screen capture of your comments and store it for future reference. Also, I will consider this during my production process. Good to know. :)

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  • SocksSocks London, UK.Member Posts: 12,822

    @robertkdale said:
    Thanks Socks I will take a screen capture of your comments and store it for future reference.

    I hope you frame it :tongue:

  • LovejoyLovejoy Member Posts: 2,078

    @robertkdale said:
    Thanks Socks I will take a screen capture of your comments and store it for future reference.

    @Socks said:
    I hope you frame it :tongue:

    Get it autographed by the @Socks and sell it on eBay !

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  • SocksSocks London, UK.Member Posts: 12,822

    @Lovejoy said:
    Get it autographed by the Socks and sell it on eBay !

  • robertkdalerobertkdale USAMember Posts: 912

    @Socks and @Lovejoy LOL I think I will pick out a nice frame for it. ;)

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

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