4096x4096 is way too high. As long as you keep your files within the divisible by 4 rule your ok. Also I have found that having your game images at least 256 and above produces great results. If you are really concerned 512, as a minimal size should be just fine without adding to the size of your game.
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@robertkdale said:
4096x4096 is way too high. As long as you keep your files within the divisible by 4 rule your ok.
The divisible by 4 rule concerns image fidelity and is not directly connected with image size (memory concerns).
@robertkdale said:
Also I have found that having your game images at least 256 and above produces great results. If you are really concerned 512, as a minimal size should be just fine without adding to the size of your game.
An image's size should ideally depend on the size it is being used in the game, for example if you were to have a hundred 32 x 32 pixel enemies attacking your game's hero and you used a 256 x 256 image for these enemies - or even a 512 x 512 pixel image - you would be putting a lot of unnecessary strain on the target device's processor for no good reason, it would be a much better idea to use a 32 x 32 pixel image on a 32 x 32 pixel actor (Retina support excepting).
Also having an image that needs to shrunk down within a game actually loses quality, especially on detailed/graphic elements.
Thanks @Socks I will take a screen capture of your comments and store it for future reference. Also, I will consider this during my production process. Good to know.
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Comments
2048x2048 is the max resolution image you can import to GS.
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You can import any size, GS resizes for you.
4096x4096 is way too high. As long as you keep your files within the divisible by 4 rule your ok. Also I have found that having your game images at least 256 and above produces great results. If you are really concerned 512, as a minimal size should be just fine without adding to the size of your game.
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.
You cannot import an image larger than 2048 x 2048 pixels.
The divisible by 4 rule concerns image fidelity and is not directly connected with image size (memory concerns).
An image's size should ideally depend on the size it is being used in the game, for example if you were to have a hundred 32 x 32 pixel enemies attacking your game's hero and you used a 256 x 256 image for these enemies - or even a 512 x 512 pixel image - you would be putting a lot of unnecessary strain on the target device's processor for no good reason, it would be a much better idea to use a 32 x 32 pixel image on a 32 x 32 pixel actor (Retina support excepting).
Also having an image that needs to shrunk down within a game actually loses quality, especially on detailed/graphic elements.
Thanks @Socks I will take a screen capture of your comments and store it for future reference. Also, I will consider this during my production process. Good to know.
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.
I hope you frame it
Get it autographed by the @Socks and sell it on eBay !
Fortuna Infortuna Forti Una
@Socks and @Lovejoy LOL I think I will pick out a nice frame for it.
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.