Is async multiplayer competition mode possible in gamesalad

Hi, I want to make a game in which there is a tournament mode; where you have 5 rounds including quarter, semi and final, is this possible with gamesalad async multiplayer? Or is only one mode possible? I suppose I am really asking can a user who participates in the first round be automatically connected to another user from the first round?

Many Thanks :)

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    i think it would require a lot of custom server side work, but I can't think of a reason it wouldn't work.

  • iDavidWiDavidW Member Posts: 4
    edited June 2015

    I'm just brainstorming here as I'm not farmilliar with PlaysTogether, or the way it works with GameSalad, but I imagine you could set up a kind of "permission" system in your games logic even if they don't have an official "Tournament Mode" type of thing.

    Say it's round X and two people face off. When one wins, their phone updates the attribute "didWinRoundX" to "True", while the losers phone updates theirs to "False".

    When the next round is scheduled to start, and a player attempts to join the next match, the game would check for "True" in the previous rounds "didWinRoundX" attribute, and if it is "True", the player is paired with their new opponent. If the last rounds "didWinRoundX" attribute is "False", the game would pair them with another random opponent instead for a normal match.

    Unfortunately, with this system, you would have to determine the format of the tournament, and the number and schedule of rounds ahead of time, and changes would require a full game update.

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