Function like NOT "overlaps or collides"

ThoPelThoPel GermanyMember, PRO Posts: 184

Hi,

I'm planning to build a endless runner with some ideas of the game "Portal".

Now I'm searching for a solution that I could switch a variable on / of when my actor NOT "overlaps or collides" something.

Example:

  • Actor moves on Area --> Actor indestructible
  • Actor leaves Area --> Actor destructible

My only idea is to work with two areas, one for switch on and one for switch off.

But perhaps somebody has an idea...

Thanks
Thomas

Best Answer

  • A_ConstantinA_Constantin EnglandPosts: 79
    Accepted Answer

    When actor moves on area --> change attribute "destructable to false"
    else --> change attribute "destructable to true"

    Then have a rule which describes your destructable attribute.

Answers

  • ThoPelThoPel GermanyMember, PRO Posts: 184

    Damn it! I forget the "Otherwise:" section. :-)

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