Actor Sets to 0 at -500 on the x-axis?
ShineHouseGames
Member, PRO Posts: 100
Has anyone been having an issue where if an actor reaches -500 (literally that exact point), its X value becomes zero and untouchable?
Game works fine up until -499.
Comments
Gamesalad automatically destorys actors once they are 500 pixels beyond the scene bounds.
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This is only partly true. In most cases it'll be so, but you can use a change attribute to move an actor to further than -500 and it'll not be destroyed. Moving to that point is a problem, but you can change attribute to it or past it, no problem.
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. . . also once in this dead-mans-land, you cannot move (interpolate, accelerate, move etc) an actor without destroying it.
It's where the boogieman lives. Any actors that stray into his realm will get eaten if they move, since he sees like a T-Rex.
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I once managed to get an actor back from the +500px region, I don't really like to talk about it, the whole experience was traumatic for everyone involved, he looked pretty bad, all aliased and rotated to a weird angle and he's never sat on a whole pixel value coordinate since, let's just say that particular actor had to be retired from general duties, last thing I heard was he was working as full-stop in a bitmap font or something like that.
I already love this thread. And I didn't know you could "place" an actor in no-mans land as long as it doesn't ever try to move. That poor actor.
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