Saving two highscores for two game modes not working

Mayhem_MadnessMayhem_Madness Member, PRO Posts: 168

Hi, i have two game modes with has two highscores, but the first game mode highscore is saving for the second game mode, which i don't want, i want separate high scores. I have checked everything, the highscore keys, and the attributes, but it still isn't working.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    I have checked everything, the highscore keys, and the attributes, but it still isn't working.

    Please realize that we can't see what you're seeing so we have no way of recommending any solutions at this point. If you post a screenshot of your Save Attribute and Load Attribute behaviors, that will allow us to troubleshoot the problem.

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  • Mayhem_MadnessMayhem_Madness Member, PRO Posts: 168
    edited June 2015

    @tatiang said:
    Please realize that we can't see what you're seeing so we have no way of recommending any solutions at this point. If you post a screenshot of your Save Attribute and Load Attribute behaviors, that will allow us to troubleshoot the problem.

    Hi tatiang, yes i should of posted the screenshots, i have posted them now. I have put the load attributes in the first scene(home scene).


  • Mayhem_MadnessMayhem_Madness Member, PRO Posts: 168

    Anyone?

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Assuming the hello1 key is loading game.highscore2 and the hello key is loading game.highscore, that should work. In Creator, I'd use Log Debugging Statements to make sure both rules are triggering when you think they should. To test this, though, use a device (e.g. iPhone).

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