so, I just updated to 13.22 and this is what is happening
Player_E
Member, PRO Posts: 604
I have a very simple app that ive been working on for about a week. I have an actor that uses interpolate to move and it also spawns a few actors every time it moves. I updated GS and decided to add a layer to the scene in order to put interface buttons.
I added they layer and the button and made the layer non-scrollable. When I went to preview my game the actor no longer moves or spawns actors. It appears as if its trying to move (imaging is shaking back and forth). and sometimes the actors it spawns will work...
I removed the layer and the interface button, but the issue is still happening.
I would also like the add that I was testing the app before I added the layer and interface button and everything worked just fine.
any idea whats up?
Comments
Would like to note that it seems like interpolate itself is messed up. I also have icons that when clicked interpolate to a bigger size and shrink back down. Those no longer work as well.
Please show us the interpolation commands you used in your actor.
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Thank you for pointing me in that direction... I stupidly did not check the interpolate command simply because I knew I set it up before and it was working fine, so I didnt think anything could be wrong with the command.
I went to check and I see that all the values have been cleared out... Does anyone know if this is common when you add additional scene layers?
for further info the interpolate command is within a single actor on that specific scene (not in the prototype).
If the interpolate command is referencing a particular variable in an actor that is on a layer. If that actor is removed from that layer onto another layer, the interpolate command that reference that actor will lose that point of reference because it can't find it since its place in that layer is no longer there.
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