Diagonal particle emitter that rotates?

3absh3absh Member Posts: 601

Hey guys I'm trying to make some smoke particles emit from the blade of this sword while being restrained to its position at all times.

The sword rotates and I need the particles to rotate with the sword
How can I do this?

Comments

  • ApprowApprow Member Posts: 703

    What exactly do you mean by rotate with the sword? Particles cant follow anything unfortunately.

  • 3absh3absh Member Posts: 601

    @Approw said:
    What exactly do you mean by rotate with the sword? Particles cant follow anything unfortunately.

    I mean the emitter location related to the sword location, emitters can move

  • ApprowApprow Member Posts: 703
    edited June 2015

    @abuabed84 I still don't really get the question. Do you want to offset the emitter, so only the blade emits particles rather that the whole sword? I think it's the screenshot that confuses me, why is there is a self.Rotation on the X offset?

  • ApprowApprow Member Posts: 703

    @abuabed84 I made a little demo for you. Is this what you're looking for?

  • 3absh3absh Member Posts: 601

    @Approw said:
    abuabed84 I made a little demo for you. Is this what you're looking for?

    thanks man, I'll look into it tonight
    I wonder why the preview button cannot be pressed

  • 3absh3absh Member Posts: 601

    @Approw said:
    abuabed84 I made a little demo for you. Is this what you're looking for?

    WOW it worked, excellent man, thank you so much

  • 3absh3absh Member Posts: 601

    @Approw
    I used this expression instead of the timer very 0 seconds so as not to hurt the performance with the timer, is it the same thing?

  • 3absh3absh Member Posts: 601

    this is for the emitter offset

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