Actor Isuses

How do I stop my coins from moving with the actor? I've tried everything and watched several videos and read the cook book what am I missing?

Comments

  • IceboxIcebox Member Posts: 1,485
    edited June 2015

    @Denodee You can switch off " moveable " in the physics of the coin actor, this will make it so that it doesnt move at all , once it collides with the actor you put the destroy behavior to make it dissappear ( in case you want it to disappear) .

    The coins would only move if there is a collide behavior with another actor and if it is set to moveable as it collides.

    In case you want it to be a moveable actor and you dont want it to move as it collides , just add a constrain behavior , and constrain the self.xposition and self.yposition to 0 .

  • DenodeeDenodee Member Posts: 10
    edited June 2015

    Yea I know I tried turning off the moveable in physics and that didn't work at all and yea there are other collide behaviors for when the actor collides with the tubes and the ground. Is there anyway to have all three of them on because they are all needed or the game won't work.

  • IceboxIcebox Member Posts: 1,485

    @Denodee can you upload a quick sample ? as a new project to see if thats possible ? cause i dont quite understand how it can move along with the actor when it is not moveable unless you have an interpolate behavior or any other behavior causing it to move , maybe try opening a new project and play with it to see where the problem is.

    Here is a quick sample , compare between them and you might find the difference , hope it helps.

  • DenodeeDenodee Member Posts: 10
    edited June 2015

    I don't know how to create a sample but instead I have screenshots of what each actor has and how it functions with moveable.

    file:///Users/MeddyDee/Desktop/Screen%20Shot%202015-06-22%20at%208.10.50%20PM.png

    file:///Users/MeddyDee/Desktop/Screen%20Shot%202015-06-22%20at%208.11.08%20PM.png

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