No scene change in adhoc
I updated from 3.14 to 13.23 and I've found that in my adhoc build, my scenes won't change or they change and don't fire rules, but in creator it's fine. It's a really strange thing that happens because it's apparently firing some rules, so it knows the scene has changed, but it's not actually changing the scene. So for example, it's supposed to go to the gameover screen and the music changes (a rule that's in the gameover screen) but it stays stuck with a loading indicator in the bottom right corner of the main game screen.
Alternately, when I go to my pause screen and go back to the main menu, the opening screen pops up but my buttons don't do their initialization animations and they don't actually do any of their functions, even though they worked fine in the first place earlier in the game. Those buttons aren't using game attributes, so I'm not sure what could be affecting them, the scene has been restarted.
Again, all of this stuff works fine in creator and I can't figure out how to test this because I can't see what's going on wrong in creator. This happens whether I upload the game from the latest build, or from the earlier 3.14 RC (I took a break for a couple weeks and it worked fine before).
Is there something I'm missing here or something going wrong when the app is being built on gamesalad's end or what? I've been pulling my hair out all day over this, I'm extremely bald now.
Comments
It looks like some form of user error. Originally I went back a couple versions and it hadn't changed, I went back even further and the problem was fixed. Sorry for not testing better before bringing this up!
Vote for Nearest Neighbor Scaling option in gamesalad! Let's make our games look truly stunning!