How long did it take you to create your game?

3absh3absh Member Posts: 601

I wanna know if I'm spending too much time creating my game, I put about 150 hours of work on my current project and I still have about 100 more hours to go.
Is it just me, am I spending too much time on my app? Or is this the normal range for you guys?

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Comments

  • LovejoyLovejoy Member Posts: 2,078

    @abuabed84 said:
    I wanna know if I'm spending too much time creating my game, I put about 150 hours of work on my current project and I still have about 100 more hours to go.
    Is it just me, am I spending too much time on my app? Or is this the normal range for you guys?

    Depends on the type of game. Most of the quick play high score games you see in the App Store shouldn't take more than 48 hours. If its more complex then it can take longer, it all depends on your skill level and type of game.

    Fortuna Infortuna Forti Una

  • 3absh3absh Member Posts: 601

    @Lovejoy said:
    Depends on the type of game. Most of the quick play high score games you see in the App Store shouldn't take more than 48 hours. If its more complex then it can take longer, it all depends on your skill level and type of game.

    I'm making an arcade game with some RPG elements, I think the most difficult challenge ahead of me is trying to make levelling up balanced with enemy difficulty.

  • LumpAppsLumpApps Member Posts: 2,881

    I have made some games in a few days, others in months full time. Games can take years to develop so the answer is no. You are doing fine.

  • SocksSocks London, UK.Member Posts: 12,822

    @Lovejoy said:
    Depends on the type of game.

    +1

    Construction times range from a few minutes to the entirety of your natural life.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    I made "Kill Flappy Bird" (Apple Rejected) in about 3 days...my "asteroids" game...(my first game) took me months. My slots game I have spent over a year.

  • AngryBoiAngryBoi Member Posts: 586

    The game I just created took a total of 3 hours over 4 days. It's called Duplicates and should be out next week!

  • sebmat86sebmat86 Member Posts: 339

    Been working on and off on my project "LIGHTS" for 10 months now. I´ve got a few weeks or a couple of months still before Im done with it. But it all depends really.

    If I didn't work full-time, if I wasn't a dad and if I wasn't married I had finished the game long a go. But the great thing about having "distractions" is that you are forced to go through stuff in your head when you really can't work on the game.

    So for me, Im glad its been on and off for 10 months. Ive been able to make the game better, think elements I wanted in the game through and take away what I didn't want and make other stuff a reality. To make it the game I want to make. Also LIGHTS is a fairly simple game so a more complex game demands even more time. But its fine. Let it grow and make it a quality game or at last, a game YOU believe in.

  • IceboxIcebox Member Posts: 1,485

    im on my first game and im on my 6th month so far , its always good to put in more time in a game to get things look perfect, the drawing just takes too long for me and it bores me but im still going to continue :)

  • AngryBoiAngryBoi Member Posts: 586

    I just go for simple games that pan out a lot easier. A lot of games that people make take so much of their time.. And then nothing comes from it. Revenue wise. I understand that some people are doing it for the fun, but months and months of hard work seems like you should get something for it and most of the time you don't.

  • 3absh3absh Member Posts: 601

    @LamboDriva said:
    I just go for simple games that pan out a lot easier. A lot of games that people make take so much of their time.. And then nothing comes from it. Revenue wise. I understand that some people are doing it for the fun, but months and months of hard work seems like you should get something for it and most of the time you don't.

    Wow, that's the last thing I want to hear. I hope I earn at leat $1K/month for my hard work in the following few months.

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2015

    @abuabed84 said:
    Wow, that's the last thing I want to hear. I hope I earn at leat $1K/month for my hard work in the following few months.

    This is why these questions are largely nonsense.

    You simply cannot ask the entirety of a market "how did X work out for you" and expect to extract anything relevant from the answer, you may as well stand outside a guitar shop and ask the people entering and leaving 'how much money did you make from your guitar playing ?' - as there will be people who made millions and people who made nothing . . . this is not dissimilar to a young Paul McCartney (in some parallel universe) saying (on hearing that other don't make that much from music) "Wow, that's the last thing I wanted to hear".

    You can't extract useful information from questions like this, you cannot average a creative market and use the extracted average as a guide to expected earnings - or a guide for anything at all, it's all nonsense . . . another analogy might be a young athlete stood around the training camp of professional track stars asking what kind of times people are getting and what kind of earnings you can expect. What if one of the proffesional track stars says 'I'm doing sub-9 seconds and getting X million/year' ? Is any of this relevant to out hypothetical young athlete ? The same is true of a reply saying 'my game took only 2 months and I made around $16,000 over the next 3 months' -how do you reply to something like that ? Do you say '$16,000 ! That's great, that's the kind of money I was hoping for, I'm so glad to hear I will be earning $16k !!' - !! ?? :tongue:

  • SocksSocks London, UK.Member Posts: 12,822

    @ice cream said:
    Dont worry.excellent marketing will make 5k a month if your clever and make most of opportunity s out there

    This is also nonsense ! lol :smile:

    Is it universally true that 'excellent marketing will make 5k a month' ?

  • SocksSocks London, UK.Member Posts: 12,822

    @ice cream said:
    nothings impossible :D

    The statement "no one will ever say (or has ever said) 'nothings impossible' is not logically consistent, there are also an infinite number of other things that are not possible*.

    (*including basic file management in GameSalad).

    :tongue:

  • AngryBoiAngryBoi Member Posts: 586

    Chill

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2015

    :# :D ...

  • AngryBoiAngryBoi Member Posts: 586

    Haha

  • IceboxIcebox Member Posts: 1,485

    I think focusing on making a good game is what a developer should think about , you just have to do your best, make something you enjoy, even if it doesn't make you good money after the effort you put in, even if its a big game or a small game, doesn't really matter cause your creating what you would like to play and share with others in the market, if people like your game i believe it will make you good money , but don't say that you didn't earn anything just because it did not make you the money you were hoping for , you earned the experience and you earned bringing your idea to life. That is a success (atleast for me). I hope you earn what you hope for though, and good luck.

  • AngryBoiAngryBoi Member Posts: 586

    Quick question... Can apps be reviewed on Sunday's? Mine is in review right now and has been for the last day. Can it finish up tomorrow?

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2015

    @LamboDriva said:
    Quick question... Can apps be reviewed on Sunday's? Mine is in review right now and has been for the last day. Can it finish up tomorrow?

    Stop worrying about your app and chill, it'll happen when it happens.

    :smiley:

  • AngryBoiAngryBoi Member Posts: 586

    So you don't know... Anyone?

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2015

    @LamboDriva said:
    So you don't know... Anyone?

    Haha :tongue:

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited June 2015

    @Socks said:

    There are an infinite amount of things that are not possible.

    (Science guy raises hand)

    Where there exists 10 to the 500th order of simultaneous parallel universes existing at any one given time (from the past and up to about 300 trlion years from now when...based on a distance where all things are possible within the constraints of particles arranging themselves in patterns similar to...but slightly different..."ice cream" is correct, he will make exactly $5K a month.

    B)

  • SocksSocks London, UK.Member Posts: 12,822

    @Thunder_Child said:
    at any one given time . . .

    I think you are only factoring in spatial concerns, throw in the infinite divisivility of temporality and there are literally an infinite number of impossible things, in fact there already have been an infinite amount of impossible things that have successfully not happened (all moments in the future have not produced objects and returned them in time to 1972 - for example), in fact a complete set of infinite impossibilities happens every second, I think, although it could just be indigestion, my figures are coming out at $4,400 ?

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited June 2015

    Nah nah nah man...the Space time foam continuum splits on a plank scale of forward progression...this is why Steven Hawkings sits alone with no time travelers to party with...I'm telling ya it's $5K ! The Alpha color may be skewed by .1 but it $5K (Mic Drop)

    Don't make me fold an 11 dimensional super symmetric space time foamy scalar field sized can a whoopa$$ on this thread ! Just don't do it !

  • SocksSocks London, UK.Member Posts: 12,822

    @Thunder_Child said:
    Nah nah nah man...the Space time foam continuum splits on a plank scale of forward progression...this is why Steven Hawkings sits alone with no time travelers to party with...I'm telling ya it's $5K ! The Alpha color may be skewed by .1 but it $5K (Mic Drop)

    Don't make me fold an 11 dimensional super symmetric space time foamy scalar field sized can a whoopa$$ on this thread ! Just don't do it !

    Most of the 11-dimensional-supersymmetric-space-time-foamy-scalar-field-continuum-splits are negated by the quantum fluctuations inherent in any coherent acceptance of string theory's theoretical framework, that's why - at the very most - I can't go any higher than $4,650 (and that's even including Boltzman's constant + IAPs + AdMob).

  • RedRoboRedRobo Member, PRO Posts: 682

    Anyone fancy a pint?

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2015

    @strag said:
    Anyone fancy a pint?

    As far as current understanding goes the idea of an absolute value - such as a pint - is an artificial construct rendered only to provide an - ultimately arbitrary - utilitarian parsing of the world for practical concerns.

    [Falls off his stool, knocks himself out on the edge of the bar, is woken up by the bar staff throwing him out onto his ass/arse].

    Edit: Interesting cultural forum censorship - the US 'a+s+s' is censored, but the UK equivalent 'arse' is not, which is weird for people from the UK as the word being censored refers to a donkey/mule and the word allowed refers to your bum - and in the UK 'bum' means your 'bum' rather than a homeless person / someone down on their luck. :smiley:

  • As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

    @strag You buying? :#

  • RedRoboRedRobo Member, PRO Posts: 682

    ;)

  • As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

    @strag Count me in, lol.

    I've been using GameSalad / developing my game for a little over 6 months now. Literally, learning GameSalad as I go...I still consider myself a beginner but I appreciate everyones help and hope to release my game within the coming weeks :).

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