Is there a way to interpolate a Display Text behavior?

Dell7730Dell7730 Member, PRO Posts: 388

There's a text on top of my timer that said TIMER and wondering if I can make that blink what ever color to warn player that the game is nearing end.

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  • Dell7730Dell7730 Member, PRO Posts: 388

    @NipaDidIt said:
    No. You can't interpolate display text behavior.

    You could make the text an image, and interpolate the images colors.

    Ouch, the reason I asked is cause I don't want to use image since the quality of text in any image is not as sharp and clear as the text that shows on the phone.

  • ArmellineArmelline Member, PRO Posts: 5,369
    edited June 2015

    You can do this by showing/not showing the Display Text. Assuming I understood correctly what you mean :D

  • Dell7730Dell7730 Member, PRO Posts: 388

    @Armelline said:
    You can do this by showing/not showing the Display Text. Assuming I understood correctly what you mean :D

    That's exactly what I want and I've already made a Boolean rule to make it work, thanks though, I really appreciate it.

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