Interesting link.
CaptFinn
Member Posts: 1,828
This site says that the 5,5c,5s,6 and 6+ all have the same aspect ratio. So does that mean 1 game can universally fit all 5 devices with out using a all that "if screen size is this.......do this...blah blah"
Comments
Yes
So when making a game and thinking ahead for universal build. I just make a ipad version and set rules if device is not ipad. then set device to 2. And 2 will work on all other ios devices 5 and up.
no stretching of the actors. no distortion. no letterboxes. etc etc. If it looks good on 5 it will look the same on 6+
What does "Logical Resolutuion (points)" mean?
Correct, all the phones from5 up are 16:9 aspect ratio.
Fortuna Infortuna Forti Una
The points that the device's screen is able to detect - an iPad has a visual resolution of 2048 x 1536, but when touching the screen with your finger the iPad can only detect 1024 x 768 touch positions. So for every touch position there are 2x2 pixels (or 3x3 on an iPhone 6+).
This is what my universal build does automatically for any device mobile or desktop starting from a iPad base build and then adjusting camera based on device being played on.
http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1
For this reason, I start with an iPhone project when building universal.