Why does gamesalad have loading time?
Icebox
Member Posts: 1,485
Hey , I want to understand the reason why there is loading time between scenes in gs , i downloaded couple of games of few other game engines and i noticed they don't have the same loading time, sometimes they fade into the next scene, please don't understand this thread as a way to attack gamesalad cause I really love this engine more than any other, just wanted to know for general information.
Thank you
Comments
Bit of speculation here on my part, but....
Probably just the nature of the back-end systems used to manage memory and textures.
Because they have technology in place to manage these things efficiently (i.e. no weird garbage collection memory dumps, or loading and deloading textures/variables based on scene change), they can make a forward facing system to "change scene" without loading (probably not really changing scene in the traditional Gamesalad sense).
With the new rendering engine coming up, i'd imagine that since it's all dynamically streaming textures, you could feasibly build an extremely large game in a single scene without ever loading or running out of memory. But you'd have to make your own "change scene" system, as well as your own fade/transition system (not too hard, i've seen some threads with templates for this sort of thing recently as well).
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@CodeWizard Any comments on this ,no more loading time in new render engine ? And one more question so nightly build is available for basic and pro users or only pro users .