Starting a timer under multiple conditions.
Hi,
Just creating a simple game that involves collecting a set amount of coins then moving to a finishing point, in a set anmount of time. If the player doesnt collect all the coins and moves to the finishing point within the set time, they fail the level and it starts again. I want to start the timer at the exact same time as the character starts to move. So for instance if the player presses any of the "w, a, s, d" keys to move , i want the timer to start.
What i have tried so far is creating a rule where:
1. Actor receives event
2. key (w,) is down
Then the timer as the behaviour. This worked how i wanted it to, but when i added more events, such as above for the other movement keys (a, s, d) the timer stopped working at all. Im not sure if i am going about this the right way. I haven't been able to find anyone else with this problem.
Answers
Can you upload a screenshot of these rules . . .