having an actor constantly move to an actor and giving that missile effect
digitalzero
Member, BASIC Posts: 639
i am trying to have an actor constantly move towards an actor but also the nose of the missile has to be constantly facing towards that actor... i know tshirtbooth did something about this at one time but i cannot find the video... anyone have any suggestions
Comments
Make sure the missile graphic is facing to the right
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Rotate to Position: (use the xy position of the target, relative to scene, uncheck stops on destination)
Move: (direction = 0, relative to actor)
Thanks so much! Will this handle constantly moving to the direction even if it reaches it and the player moves again will it continue to follow the actor?