different screen size in 3gs and 4g, self.positionX still good?
POM
Member Posts: 2,599
hey i was wondering, should i make my next game for iphone 4?
i still dont know how the graphic will work? i heard there were issues with that,
so have they fixed it yet?
and about the X Y values, if i make a game for iphone 4 , can i use a rule that say:
when self.positionX > 480
and when 3gs users will use it , that rule will become self.positionX > 240 ?!
(sorry for my english, i hope you understand the question)
i still dont know how the graphic will work? i heard there were issues with that,
so have they fixed it yet?
and about the X Y values, if i make a game for iphone 4 , can i use a rule that say:
when self.positionX > 480
and when 3gs users will use it , that rule will become self.positionX > 240 ?!
(sorry for my english, i hope you understand the question)
Comments
any way im also making an iphone version all the gpx have been converted to the 960x640 screen size but do i use a 960x640 or 480x320 coordinate for all the movements
it looked like 480x320 to me but dont have an iphone 4 yet to test
@QS would also like ur input u were helpful on exp jet even though its not doing good in sales i wish that apple required people to leave comments if the star rating u give is 3 or less that way we would know what to do to improve the game
if you use a rule that says when self.positionX > 480 (iphone 4 half screen)
is the 3gs will get it as if it were 240? (3gs half screen)
So:
when self.Position > 240
will work correctly on iPhone4 and 3GS.
(240 will be automatically changed to 480 on iPhone4)
so even when i make my game for the iphone 4 my scene is still 320X480 ?!
not 640X960 ?
http://gamesalad.com/forums/topic.php?id=8753